If you disable that, you won't see any armor of the units. Relatively cheap (depending on your graphics card) image quality improvement, makes the world seem less cartoony. Makes animation look slightly smoother, but comes at a pretty big CPU cost if you lack a good processor, don't hesitate to disable this. This increases image quality slightly, although it makes night look strangely bright. Makes the top of the screen brighter & more yellow, simulating a brighter day/sun. The performance hit depends on how powerful your graphics card is at vertex shading, most of the time it should be quite minimal. Disabling Level of Details, increases image quality greatly for distant objects. On most modern PCs, however, it is best to use "High" settings with grass disabled, as it's a bigtime performance waste. The detail presets change the options in this menu to relatively simple compromises. By default, your monitor might be more or less bright, so use this to compensate and make the game look better. That Option on the other hand, gains you a lot of performance with just about any modern graphics card, so I really suggest enabling it.įinally, Brightness is a setting you really should adjust based on your monitor. The last "x16" or "x32" is the bit depth on most modern accelerators, it's not worth it to use 16bpp, as 32bpp is nearly as fast and gives better image quality.ĭisabling "Full Screen" lets you play in windowed mode, which can be useful, but the implementation is rather bad so I'd suggest to keep it enabled. The Resolution is the primary option affecting your ingame performance. Lets say here you can put the "make-up" on your Savage and also do some important performance tasks. The System Options Page is where you can set your preferred "look and feel" of the Game.
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